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Super Smash Bros. Brawl!
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This game will...
r0x0r my b0x0rz.
45%
 45%  [ 15 ]
likely r0x0r somebody's b0x0rz, but not my own.
6%
 6%  [ 2 ]
flop like a bag of stinky s0x0rz.
15%
 15%  [ 5 ]
magically come to life and start duking it out with such Wii celebrities as Twilight Princess and Mr. Virtual Console.
33%
 33%  [ 11 ]
Total Votes : 33

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Shadow Blade
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PostPosted: Tue Sep 11, 2007 12:41 pm    Post subject: Reply with quote

I can't stand the suspence...

SAKURAI GIVE US SONIC ALREADY!!!!!!


It's a good dream atleast.....
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Yoshgunn
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PostPosted: Tue Sep 11, 2007 3:40 pm    Post subject: Reply with quote

DUDE

LOL

Today's update kicked me square in the nuts. I opened the window and saw the top of it and it had the FE emblem (lol fire emblem emblem) and I saw "Lyn!" and I was like OMG NEW CHARACTER.

And then I saw no "new challenger approaching" thing.
And I saw the item tab indicating she was a trophy.
And then I read the update.
OW MY NUTS.

Nevertheless, she sounds like an awesome trophy. I can see it now, like Lyn pops up and you have until she lands to grab your opponent and BAM!!!!! Rofl.

As many sword characters as there are I feel bad when one gets left out. (Cos I leik swords.) But also because it's like telling the fans "yeah, you know that character? From that game you like? You know, your favorite character? Yeahhh..... we had to trophy him. Sorrylol, hope u liek Ikekips!"
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PostPosted: Tue Sep 11, 2007 8:08 pm    Post subject: Reply with quote

Shadow Blade wrote:
I can't stand the suspence...

SAKURAI GIVE US SONIC ALREADY!!!!!!


It's a good dream atleast.....


Well gee thanks. Just for that, he's not going to put Sonic in the game. You ruined it for all of us.
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chzrm3
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PostPosted: Wed Sep 12, 2007 2:29 am    Post subject: meh. Reply with quote

Mm, I'm really not understanding this whole platform thing that's going on. It was in the Delfino island level and now it's on metaknights - why? The ship seems like it would've been a fine level just as it is, putting it on platforms with a ship that occasionally shoots cannons at you isn't much different than having a grassy field of identical platforms where a bullet bill occasionally shoots crap at you.

Aren't the levels supposed to shape the design of the stages? That's why samus had the acid, and the platforms that deteriorate, link had the turtle and the freaking deathpit, yoshi had the clouds, etc...

I just think fighting on platforms while you say "hey look at that ship coooool' is pointless. : |
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PostPosted: Wed Sep 12, 2007 8:55 am    Post subject: Reply with quote

My thoughts precisely, Ch0x. I'm not thrilled with the flying platform stages, either. It's for the same reason why, of the two F-Zero stages in Melee, I always enjoyed playing on Big Blue far more than Mute City. Sure, Mute City looked cool, with the aerial views of the racetrack and such -- but for the majority of the time, despite the illusion of motion, it was actually a pretty static and boring stage. For me, Big Blue was just so much more fun to play on, because you were on the track itself, riding on the racecars, feeling like you were actually a part of the stage instead of just saying "oooh, ahhh, look at it way down there". Smirk Lune

It's the same story with the new Star Fox stage. In both previous games we got to fight on Great Fox itself. Now, in Brawl, we get to fly around on the back of a nondescript spacecraft (read as: flying platform) whilst gazing at "asteroids, dogfights, and even the atmosphere of Corneria". Somehow that just doesn't appeal to me quite as much. Confused
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Shadow Blade
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PostPosted: Wed Sep 12, 2007 9:37 am    Post subject: Reply with quote

^^^^^^^^^This^^^^^^^^^^^^
(Doh! Darn that new page!)

But hopefully, there will be alot of stages, and it will turn out that a very small percent of them will actualy be "Platform" stages. I hope Sad.

But it's funnie how they JUST NOW showed us the Meta-Kight stage when that was like, the stage we saw the most of in the trailers. Razz
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PostPosted: Wed Sep 12, 2007 10:33 am    Post subject: Reply with quote

I'm not too bothered. They've got the Combo Cannon doing its job and that's good enough for me to excuse the random platforms (more of a nostalgia thing than anything else I suppose).

Besides, I'm positive the developers aren't going to show every detail and quirk of the stages they officially reveal. There'll probably be things we haven't been shown which make up for this platform thing.
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PostPosted: Wed Sep 12, 2007 12:45 pm    Post subject: Reply with quote

I think that Battleship Halberd looks awesome. Although, to be honest, the background does seem a little pointless. Not that it's not totally awesome, it's just that it doesn't have too much of an impact on the fighting experience.

The Battery looks awesome, though. I'd be interested to see just how powerful it is. Hopefully it's roughly the power of a full-power smash attack, not the same as the cannon from Corneria. That was crazy-go-nuts. Razz

With all these complex stages, they'd better still have Final Destination as it was. Redesigned, maybe, but not changed too much. Nice and plain. Like yo' mama used to make.
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PostPosted: Wed Sep 12, 2007 1:01 pm    Post subject: Reply with quote

LynkStar wrote:
I think that Battleship Halberd looks awesome. Although, to be honest, the background does seem a little pointless. Not that it's not totally awesome, it's just that it doesn't have too much of an impact on the fighting experience.

With all these complex stages, they'd better still have Final Destination as it was. Redesigned, maybe, but not changed too much. Nice and plain. Like yo' mama used to make.


Yeah, for example the background Final Destination that was pretty distracting with the purple rings causing seizures. Then a change of scenery into the planet earth.
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PostPosted: Wed Sep 12, 2007 4:29 pm    Post subject: Reply with quote

What I dislike the most about these moving platform stages is that the Smash developers have it all wrong. They see how all tournament games were played on Final Destination in Melee cause nothing got in the way like lasers or moving stuff. They interpretted this stupidly and then went and designed all the brawl stages on flying platforms cause they figured this would motivate people in tournaments to play them instead of just final destination. The problem with this is that we all know that Brawl tournaments will be played on final destination is one exists, and not any other levels. Now all the other levels are less fun because they were designed to be more boring than they should be, yet they still wont get any usage in tournaments.

I forgot who posted it but he said "we haven't been shown everything entirely yet" or something to that effect. He's right, these are just a few of the stages. They arent even secret ones. Fox had two ship levels from different persepctives of his ship: front, and side. Maybe this will happen with the Halberd? or the Great Fox? Or maybe they'll have another Mario sunshine level that isn't a flying platform bonanza. Who knows.
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PostPosted: Wed Sep 12, 2007 4:46 pm    Post subject: Reply with quote

I think you guys are overlooking something.

There were plenty of relatively simple stages in Melee... while the only major difference besides the scenery was the occasional hazard. The moving stages in Brawl - Lylat Cruise, Halberd, Delfino (maybe) - will probably all have their own hazards, and despite being physically simple, they should be just as fun. I mean, really... the surface of the Great Fox did allow for a bit more strategy, but could you really call it a complex stage? You aren't losing too much with Lylat Cruise, and who knows - they may put the Great Fox in there yet.

All I'm saying is give the new stages some credit. And even if they suck eggs, you've got plenty of nonmoving stages to play on if that floats your boat. Not everyting can be Big Blue, y'know. Razz

The giant cannon is win, btw.

@Lynkstar: Play Kirby Super Star and let yourself get blasted by that thing. That'll give you an idea of how much damage it should do. Evil or Very Mad

@Yoshgunn: I'll say it again: fork tournaments and every method of play therein. ROFL Lune
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PostPosted: Wed Sep 12, 2007 5:12 pm    Post subject: Reply with quote

Majora's Monkey wrote:

@Yoshgunn: I'll say it again: fork tournaments and every method of play therein. ROFL Lune


Oh, it's not that I think it's right that every single Melee tournament was on Final destination. Waste of good levels, imo. But I can't blame them for it, that way no one can be like "OMG WTF I WOULDA KILLED HIM IF IT WERENT 4 LASERZ!!!" clearly overlooking the fact that that's what smash is about, getting pwned from nowhere and stuff like that.

I don't play tournaments, either. But I would be dissapointed, as odd as it sounds, if Final Destination WASN'T in Brawl. It was nice being able to focus mainly on strategy, ecspecially if you were kicking some guy's ass who you hated.

Another thing I didn't mention but should have. Concerning the platforms. Besides the fact that I think it'd be much cooler to be in delfino plaza than on a platform, it realy doesnt make sense. How is the platform floating and where did it come from O.o? It just never seemed to have any idea behind it.
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PostPosted: Wed Sep 12, 2007 8:07 pm    Post subject: Reply with quote

Cheex Monkez wrote:
There were plenty of relatively simple stages in Melee... while the only major difference besides the scenery was the occasional hazard. The moving stages in Brawl - Lylat Cruise, Halberd, Delfino (maybe) - will probably all have their own hazards, and despite being physically simple, they should be just as fun. I mean, really... the surface of the Great Fox did allow for a bit more strategy, but could you really call it a complex stage?

Mm, if you're responding to me, you've misinterpreted my point a bit. I wasn't making any sort of simple stages vs. complex stages argument -- both of those can be equally awesome. I was griping about the type of stage where it's based on landmarks from a particular game/series, but players are largely (or entirely) set apart from said landmarks -- primarily by means of these flying platforms we've been talking about. That's vague, so I'll talk in examples.

Melee was chock-full of stages where you fought in specific game locations -- e.g. Peach's Castle, Great Bay, Onett, Big Blue -- or in generalized locations that weren't taken from any specific game but were easily recognizable as iconic of a given series -- e.g. Fountain of Dreams, Yoshi's Island, Hyrule Temple. For the vast majority of these stages, you're directly in the setting itself. In Peach's Castle you're on the castle roof; in Great Bay you're fighting around the lab and atop the turtle; in Onett you're atop various buildings and dodging vehicles, and so on and so forth.

There weren't many "flying platform" stages in Melee; however, the one that springs most readily to mind is, as I mentioned before, Mute City. You spend some time fighting on the track, but for a large chunk of the time you're airborne on a tiny platform, just looking down at the track from above. And now we've seen three of these type of stages already announced for Brawl: Delfino Plaza, Lylat Cruise, and Battleship Halberd. From the looks of things, you'll be spending most of your time riding around on platforms that are completely separate from the rest of the stage, gazing down upon it and saying "oooh, pretty". And that's no good. Orb Lune

YoshiGun wrote:
Besides the fact that I think it'd be much cooler to be in delfino plaza than on a platform, it realy doesnt make sense. How is the platform floating and where did it come from O.o? It just never seemed to have any idea behind it.

/agree
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PostPosted: Wed Sep 12, 2007 10:34 pm    Post subject: Reply with quote

Well, um, or the Halberd at least, you're only on the flying platform for part of the level. You go "ohhh pretty" as it takes off, then you land on the Halberd and fight from there. But I suppose even on the Halberd you're still on the same platform?

And Final Destination isn't in Brawl, I don't think. It'd make Battleground kinda redundant, no?
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PostPosted: Wed Sep 12, 2007 10:50 pm    Post subject: Reply with quote

KJ wrote:
And Final Destination isn't in Brawl, I don't think. It'd make Battleground kinda redundant, no?

Eh? What d'ya mean? Battlefield retains its traditional three mini-platforms, so there's still the same difference (hee, I said "same difference") between it and FD that there's always been. Surprised
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Yoshgunn
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PostPosted: Wed Sep 12, 2007 11:22 pm    Post subject: Reply with quote

Yeah I didn't play Battlefield too often, tbh. It seemed like the bottom platform was too small, and the upper ones got in the way too much. I would always land on them while trying to do an air move and then I'd get owned from below by anyone there cos I'd be off guard. The Brawl battlefield looks like it has a wider lower part, yet shorter platforms. If my visionz is right, this will make me want to play it a lot more than before, def.

Yeah FD still has it's purpose as the "normal" level, imo. And if it sounds like I'm some crazy random tournament rule loving wh0re I'm not. The main reason I want FD back in is cause that's like the only level they play at this video game club at school (you may now laugh at nerdiness). Im worried they wont bring in Brawl if it's not there cause the upperclassmen are too proud to lose to freshmans cause a random cannon blasted the Marth out them. (Personally I think quite a few of these upperclassmen deserve just that).

Is there any level you guys would not want in AT ALL, or would want in or youd be PISSED?
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PostPosted: Thu Sep 13, 2007 1:30 am    Post subject: Reply with quote

Quote:
From the looks of things, you'll be spending most of your time riding around on platforms that are completely separate from the rest of the stage, gazing down upon it and saying "oooh, pretty". And that's no good.

C'mon Fruitz, don't go calling doomsday on me yet. Orb Lune

Lylat might be an exception, but like I said even it will have hazards. What evidence do you have that the Halbred will be mostly on the platform? As for Delfino, well, half the screenshots show you battling off the platform, ala Mute City.

Look, I'm not saying they could've put more into the function and less into the graphics, but imagine if you had heard of Pokefloats or Rainbow Cruise in this manner, months before playing Melee. I dunno about you, but I would've questioned the whole "moving stages" thing - just because it was new. Also, Mute City works almost just like Delfino Plaze is going to work, and quite frankly I loved Mute City.

Quote:

Yeah FD still has it's purpose as the "normal" level, imo. And if it sounds like I'm some crazy random tournament rule loving wh0re I'm not. The main reason I want FD back in is cause that's like the only level they play at this video game club at school (you may now laugh at nerdiness). Im worried they wont bring in Brawl if it's not there cause the upperclassmen are too proud to lose to freshmans cause a random cannon blasted the Marth out them. (Personally I think quite a few of these upperclassmen deserve just that).

You don't call this tournament-loving huh? ROFL Lune

Here's the thing... if I were in your situation, this is about the point where I'd say "fork this," find a few like-minded people and go play Melee in our own group - one who wouldn't give a carp what stage you play on or whether you can wavedash as Falco. Roll Eyes Lune All I'm saying is just because you're not the same as the tourney-style players doesn't mean you still have to put up with it by playing with them. Razz
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chzrm3
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PostPosted: Thu Sep 13, 2007 2:22 am    Post subject: Fun = fun Reply with quote

Cheese Monkey wrote:
Here's the thing... if I were in your situation, this is about the point where I'd say "fork this," find a few like-minded people and go play Melee in our own group - one who wouldn't give a carp what stage you play on or whether you can wavedash as Falco. Roll Eyes Lune All I'm saying is just because you're not the same as the tourney-style players doesn't mean you still have to put up with it by playing with them. Razz


Smash is fun, regardless of whether it's Falco vs. Marth with no items on a stagnant level match, or a stamina mega flower curry heavy slow angled match. Considering how rare the oppurtunity to play smash brothers in school is, passing on the oppurtunity cause the game settings are catered to someone else's desires is stupid. Besides, Yosh usually slaughters everyone in that club, and we all know there's nothing more satisfying than whooping tourneyphag arse.

Also, this new update's hot! I'm especially glad to see an option for being able to tweak the amount of stamina you have in stamina mode. Epic stamina matches are go! = D

Quote:
Look, I'm not saying they could've put more into the function and less into the graphics, but imagine if you had heard of Pokefloats or Rainbow Cruise in this manner, months before playing Melee. I dunno about you, but I would've questioned the whole "moving stages" thing - just because it was new. Also, Mute City works almost just like Delfino Plaze is going to work, and quite frankly I loved Mute City.


See, here's the other issue - the moving stage thing at least is consistent between Mute City and Halberd - both seem like they'll be very fast-pased levels, where you're constantly at risk of getting prawned. Delfino island... shouldn't be. If you were on the volcano, or in the theme park, sure, but you're, like, in the resort area, where everything was nice and peaceful. And for some reason you're on a metallic platform, and you fly to various areas of the resort. Delfino island probably could've been a sweet level if they just did it as a level - have some ocean to one side, some oil spills tht gradually appear, some buildings to work with as far as platforms go - it would've been cool. Now it's just like wtf. W-t-f.

See, the thing is, mute city's existance as a level is okay because 1. big blue has the whole 'on the track' thing going and 2. it's the only level in melee of its kind. I doubt there's going to be another island delfino level.
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PostPosted: Thu Sep 13, 2007 3:59 am    Post subject: Reply with quote

I think they're doing too many changing stages too far. It's cool to have some stages like that - the cannon on the Battleship Halberd should be interesting, and Pokemon Stadium was pretty cool (even though I didn't like some of the changes).

I think that they need some more good ol' plain stages. I mean ones like the Metroid one with the breakable sections (the name's skipped my mind) - ones that are like Battlefield, but more interactive.

Trust me, I don't have anything against the moving stages, I just think each one needs to have a bit more different to the others. Like chzrm said, Big Blue was cool because it's the only level of it's kind, but there seem to be a lot of Mute City-esque levels.

Big Blue is the one where you fight on the F-ZERO cars, right? Razz
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PostPosted: Thu Sep 13, 2007 6:59 am    Post subject: Reply with quote

Y'unn wrote:
Is there any level you guys would not want in AT ALL

Brinstar Depths = utter fail IMO. Lick Lune That's the only level I ever turn off.

Ch'onkey wrote:
...and quite frankly I loved Mute City.

Ah-ha! So when we get to the core of it, that's what we're really arguing about. Razz MC was decent for what it was, but it never thrilled me personally.

At any rate, today's update is very interesting/cool! I'm looking forward to playing lots of 300% Mini Flower Metal Curry Light Fast Fixed Brawls. Wink Seriously, I'm really liking these options. It's like all those times when you'd play a match with nothing but Mushrooms and Metal Boxes -- only better!

Additionally, when taken out of context, "STATUS: CURRY / REFLECT" is the best menu option ever. ROFL Lune

Random Note #1: Oh, hey, looks like we just got indirect confirmations for both the Bunny Hood and Metal Box. Kyth ...And I wonder what the "Clear" status means? Could that be referring to the Cloaking Device?*

Random Note #2: Ohhh, so that's what Sakurai meant when he said that the Pokemon Trainer uses Stamina to battle. Each of his Pokemon must have a set amount of HP! (And they probably heal when you recall them, but only partially. Healing to full would be OP^MAX.)

C'm3 wrote:
I'm especially glad to see an option for being able to tweak the amount of stamina you have in stamina mode.

Eh? Where d'ya see that? All I see is a Stamina option that gives you 150 HP; I don't see this "tweaking" ability you speak of.


* Please say no please say no please say no. Anger Lune (Cloaking Device = utter fail IMO. Lick Lune That's the only item I ever turn off.) (LOOL SEE WHAT I DID THERE)
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PostPosted: Thu Sep 13, 2007 8:52 am    Post subject: Reply with quote



This is probably the best update all week (unless I forgot one Razz)!

THIS it what I've alwayse wished that Melee had (well, maby a little more cutomizable Razz). When I saw this update today I literaly said "YEASSS!!!" right there infront of the computer screen.

Oh yes, the one thing that they DID miss, was a cusomisable amount of stamina/damage. Mad

(Doh! A new page again!)
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PostPosted: Thu Sep 13, 2007 11:05 am    Post subject: = D Reply with quote

Well on the Stamina tab, it says 300%. Unless this means starting with 300% damage. Actually I guess that makes sense. Poopoo.

Cool to see a 'gravity' section. Would light be normal, though? Or Pokemon stadium mode?
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[quote="Wormy"]I wish I could supply, as everyone else as, good news regarding my love life but sadly not as I am currently shagging a fat girl until I find someone better. [/quote]
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JK9000
Warnings: 1
Warnings: 1


Joined: 24 Jun 2007
Posts: 1320

PostPosted: Thu Sep 13, 2007 11:23 am    Post subject: Reply with quote

I think 'off' would be normal. Light = pokemans stadium makes sense, yeah.

I predict many Mini Bunny Light FAST Brawls whenever I have a say in the matter.

(Is there any reason the last word is always in ALL CAPS?)
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Yoshgunn
is the root of all evil


Joined: 04 Jul 2007
Posts: 822
Location: Avenue J000000000

PostPosted: Thu Sep 13, 2007 4:50 pm    Post subject: Reply with quote

Dr Fruitcake wrote:
C'm3 wrote:
I'm especially glad to see an option for being able to tweak the amount of stamina you have in stamina mode.

Eh? Where d'ya see that? All I see is a Stamina option that gives you 150 HP; I don't see this "tweaking" ability you speak of.


Well the way I see it there are actually three options. 300%, STAMINA, and off. This either means you can do a stamina mode on 150 or 300, or it means that stamina keeps its 150 limit and 300% is for sudden death matches. Too bad, I liked Stamina alot, but I always wished it was more than 150.

Unfortunately I don't see any scroll arrows. NUUUUUU : (. So I guess these are the only ones.

EDIT: I didn't like the Melee version of Samus' level either. It was better in Smash Brothers 1, imo. Is that the one you were talking about?
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IM THE DUDE PLAYIN THE DUDE DISGUISED AS ANOTHER DUDE

I FORGOT HOW I WAS GONNA END THIS??!

"Good Lord, child get it right - I did not "show you my ass", I mooned you. There is a very important legal difference." - Chzrm3
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chzrm3
Awesomeness Level = "Dibnah"


Joined: 27 Jun 2007
Posts: 2250
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PostPosted: Fri Sep 14, 2007 2:10 am    Post subject: = DDIWDIWQJQWRFQRQPI Reply with quote

HAPPY HAPPY HAPPY HAPPY HAPPY



= DDDDDDDDDDDDD

I was so worried they wouldn't be in Brawl, so many rumors had been circulating that they'd been cut from the game and blah blah blah. When DK's level followed the same pattern as theirs, I thought for sure they were done. What a massive relief, holy crap!!!!! = DDDDD

Yayyyyy.

K I'll calm down as soon as I spam the nintendo forums for an hour or so (it's chaos there right now, LOL).

Great way to finish off the week imo. = )))))
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[quote="Someone's sig on the AoC forums"]THis game really is more geared towards the adult then, teenbeat wow. This mmo makes u think, somthing a teenager hates to do. -Skopas, eloquently discussing how grown up AoC is.

No read comprehension is not your strong point so I'll you a picture for you. -ubeenhad, just before he a picture for me[/quote]

[quote="Wormy"]I wish I could supply, as everyone else as, good news regarding my love life but sadly not as I am currently shagging a fat girl until I find someone better. [/quote]
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